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PERSONAL PROJECTS
An It Takes Two-inspired co-op experience about two robot sisters gaining sentience and escaping a testing facility
Focus Areas: Level Design, Level Art & Puzzle Design.
IMAGE SLIDESHOW / SHOWREEL
A quick tour through various projects that I have done
GROUP PROJECTS
Full game experiences made at The Game Assembly working tightly together with
Programmers, Artists
Most of these games run on game engines that we as a group construct from scratch.
A flock of pilots take to the sky to fight back against a evil technoking of a car company.
Focus Areas: Level Design, Level Art & Encounter Design.
After the world famous band TBS splits, a boy decides to ground the band member´s egos and make them reunite.
Focus Areas: Level Design, Scripting & Boss Design.
After being shunned in the yearly beauty contest a deranged blob goes on a murderous journey to become the cutest blob of all.
Focus Areas: Level Design, Level Art & Puzzle Design.
Go on a quest that defies both gravity and reason to a floating city in search of who you really are.
Focus Areas: Level Design, Level Art.
You have traveled far to partake in a yearly festival but when you arrive everybody is asleep. Fight the wizard, wake the city and party
Focus Areas: Level Design, Level Art & Puzzle Design.
After having died dishonorably you are given a chance for redemption by Odin, kill Loki and you will get to see valhalla.
Focus Areas: Level Design, Level Art & Boss Design
Play as a bounty hunter in search of rare flowers to power up your own abilities and get to the bottom of the giant space station.
Focus Areas: Level Design, Level Art
I am part of The Game Assembly’s internship program. As per the agreement between the Games Industry and The Game Assembly, neither student nor company may be in contact with one another regarding internships before April 19th.
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