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Kit Commander
A arcade style rail shooter

A flock of pilots take to the sky to fight back against the evil technoking of a car company.

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PROJECT OVERVIEW

The team:

  • 3 Level Designers

  • 4 Game Artists

  • 6 Game Programmers

Production time:

  • 6 weeks half-speed = Around 120 hours.

Engine:

  • Unity

My Contribution:

  • Level 3 (Concept - Blockout - Set dressed)

  • Created tutorial level

  • Initial game concept

  • Level Propping / Level Art

  • Story & dialogue

  • Character Designs

  • UI concepts

PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

Eliott Holmqvist Lennstrand

  • LinkedIn
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