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B.L.O.O.M
A flora filled first-person-shooter

Play as a bounty hunter in search of rare flowers to power up your own abilities and get to the bottom of the giant space station.

Our group logo

PROJECT OVERVIEW

The team:

  • 3 Level Designers

  • 3 Game Artists

  • 1 Sound Designer/Composer

  • 5 Game Programmers

Production time:

  • 15 weeks half-speed = Around 300 hours.

Engine:

  • "Unity" as a level editor

  • Game Engine made by the team

My Contribution:

  • Level Designing all levels together with LD colleague, switching ownership.

  • Scripting world events

  • Level Propping / Level Art

PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

Eliott Holmqvist Lennstrand

  • LinkedIn
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