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B.L.O.O.M
A flora filled first-person-shooter
Play as a bounty hunter in search of rare flowers to power up your own abilities and get to the bottom of the giant space station.
Our group logo
PROJECT OVERVIEW
The team:
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3 Level Designers
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3 Game Artists
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1 Sound Designer/Composer
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5 Game Programmers
Production time:
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15 weeks half-speed = Around 300 hours.
Engine:
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"Unity" as a level editor
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Game Engine made by the team
My Contribution:
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Level Designing all levels together with LD colleague, switching ownership.
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Scripting world events
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Level Propping / Level Art
PROJECT SHOWREEL
Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.
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