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Snooze Fest
A sleep inducing action adventure game

You have traveled far to partake in a yearly festival but when you arrive everybody is asleep. Fight the wizard, wake the city and party

Our group logo

PROJECT OVERVIEW

The team:

  • 2 Level Designers

  • 4 Game Artists

  • 1 Sound Designer/Composer

  • 4 Game Programmers

Production time:

  • 8 weeks half-speed = Around 160 hours.

Engine:

  • "Unity" as a level editor

  • Game Engine made by the team

My Contribution:

  • Created all the levels and puzzles in the game

  • Initial concept

  • Created the story

  • Wrote all the dialogue

PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

Eliott Holmqvist Lennstrand

  • LinkedIn
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