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Hitman Goo: The spy who blobbed me
A goopy puzzle game

After being shunned in the yearly beauty contest a deranged blob goes on a murderous journey to become the cutest blob of all.

Our group logo

PROJECT OVERVIEW

The team:

  • 3 Level Designers

  • 4 Game Artists

  • 6 Game Programmers

Production time:

  • 6 weeks half-speed = Around 120 hours.

Engine:

  • Unity

My Contribution:

  • Level Propping / Level Art all levels from blockout to gold

  • Initial concept

  • Designed Level 3

  • Came up with themes for the levels

  • Comic intro

PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

Eliott Holmqvist Lennstrand

  • LinkedIn
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