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Hitman Goo: The spy who blobbed me
A goopy puzzle game
After being shunned in the yearly beauty contest a deranged blob goes on a murderous journey to become the cutest blob of all.
Our group logo
PROJECT OVERVIEW
The team:
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3 Level Designers
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4 Game Artists
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6 Game Programmers
Production time:
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6 weeks half-speed = Around 120 hours.
Engine:
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Unity
My Contribution:
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Level Propping / Level Art all levels from blockout to gold
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Initial concept
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Designed Level 3
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Came up with themes for the levels
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Comic intro
PROJECT SHOWREEL
Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.
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