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Telos
A gravity defying action platformer

Go on a quest that defies both gravity and reason to a floating city in search of who you really are.

Our group logo

PROJECT OVERVIEW

The team:

  • 4 Level Designers

  • 5 Game Artists

  • 5 Game Programmers

Production time:

  • 8 weeks half-speed = Around 160 hours.

Engine:

  • "Unity" as a level editor

  • Game Engine made by the team

My Contribution:

  • Level Designing all levels together with LD colleague, switching ownership.

  • Created the story

  • Level Propping / Level Art

PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

Eliott Holmqvist Lennstrand

  • LinkedIn
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