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Telos
A gravity defying action platformer
Go on a quest that defies both gravity and reason to a floating city in search of who you really are.
Our group logo
PROJECT OVERVIEW
The team:
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4 Level Designers
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5 Game Artists
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5 Game Programmers
Production time:
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8 weeks half-speed = Around 160 hours.
Engine:
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"Unity" as a level editor
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Game Engine made by the team
My Contribution:
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Level Designing all levels together with LD colleague, switching ownership.
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Created the story
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Level Propping / Level Art
PROJECT SHOWREEL
Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.
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